Category : WebGL

Seven Trends in Multi-channel Communications

Seven Trends in Multi-Channel Communications

Historically, Silicon Publishing has delivered publishing solutions across a gamut of communications channels. In the first place, our Silicon Paginator product (first released in 2005 as the “XML Formatting Engine”), is a platform for flowing data through InDesign templates. As in traditional XML publishing, Paginator generates web, email, print and mobile app output from a single rendition-agnostic content source (or from diverse, orchestrated, content sources).

Multi-channel rendition, connectivity and interfacing are persistent themes in our practice, ever since the late 1990s when “multi-channel” became a buzzword to deer-in-the-headlights printers faced with the need to generalize into “communications” from the too-physical, too-easily-commoditized, craft of print.

I remember a channel called “CD-ROM” and now face channels such as “WebVR”, “IoT”, and “geolocated social” – the only constant is change.

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3D Web Fest

3D Web Fest

Cabbi.bo
The 3D Web Fest happened on May 13th in San Francisco, and Silicon Publishing was in attendance. Click on the links below (directly from the event program) to see some stunning WebGL (generally view in Chrome for best results):

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Standards are the Present

Standards are the Present

I was writing a press release recently, and I was just about to write a heading that has been something of a mantra the past 20 years: “Standards are the Future”. But I paused, realizing the product I was describing is completely standards-based, thanks to recent technology advances. I corrected the title, and I think now is the right time to declare victory for web standards over proprietary technologies and walled gardens.

As of 2015, web standards-based approaches at last make complete sense for the majority of software use cases, at least those that our company works with on a daily basis. Sure, there are places where walled gardens and native software have a valid reason to exist, but those have become the exception rather than the rule.

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https://medium.com/@maxdunn/webvr-disrupts-4fe6e63bab26

WebVR Disrupts: Have walled gardens met their match?

This Medium Post by Max Dunn is a review of a WebVR Meetup at Google San Francisco in January 2015. Contemplation of Web-based vs. app-centric Virtual Reality. Will Virtual Reality (VR) be a proprietary, app-centric, thing, with X walled gardens, or an open, web-based, disruptive form of interconnection between humans?

WebVR Meetup

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https://medium.com/@maxdunn/webgl-comes-of-age-73cbff91b161

WebGL Comes of Age

WebGL

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