Category : WebVR

Seven Trends in Multi-channel Communications

Seven Trends in Multi-Channel Communications

Historically, Silicon Publishing has delivered publishing solutions across a gamut of communications channels. In the first place, our Silicon Paginator product (first released in 2005 as the “XML Formatting Engine”), is a platform for flowing data through InDesign templates. As in traditional XML publishing, Paginator generates web, email, print and mobile app output from a single rendition-agnostic content source (or from diverse, orchestrated, content sources).

Multi-channel rendition, connectivity and interfacing are persistent themes in our practice, ever since the late 1990s when “multi-channel” became a buzzword to deer-in-the-headlights printers faced with the need to generalize into “communications” from the too-physical, too-easily-commoditized, craft of print.

I remember a channel called “CD-ROM” and now face channels such as “WebVR”, “IoT”, and “geolocated social” – the only constant is change.

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https://medium.com/@maxdunn/webvr-disrupts-4fe6e63bab26

WebVR Disrupts: Have walled gardens met their match?

This Medium Post by Max Dunn is a review of a WebVR Meetup at Google San Francisco in January 2015. Contemplation of Web-based vs. app-centric Virtual Reality. Will Virtual Reality (VR) be a proprietary, app-centric, thing, with X walled gardens, or an open, web-based, disruptive form of interconnection between humans?

WebVR Meetup

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https://medium.com/@maxdunn/webgl-comes-of-age-73cbff91b161

WebGL Comes of Age

WebGL

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